A gritty medieval RPG where you fight, fail, and fumble your way through 15th-century Bohemia — no dragons, just real historical chaos.
Lina
Still can’t win a duel, but writes like she means it.
Kingdom Come: Deliverance II – Messy, Brutal, and Weirdly Beautiful
“Where the hell am I?” — Me, every 10 minutes
So, here’s the deal: Kingdom Come: Deliverance II is not the kind of game that wants to make things easy for you. It doesn’t hold your hand. It doesn’t give you a map with convenient glowing markers. And sometimes, it lets you get absolutely wrecked in a fistfight by a drunk dude in a tavern.
And yet… I love it.
If you're into ultra-polished fantasy games with dragons and magic, you might find this medieval simulator a bit slow or rough around the edges. But if you’ve ever wanted to feel like a peasant who accidentally stumbles into a political nightmare — welcome home.
Let me tell you about my journey through mud, swordfights, and questionable hygiene.
First Impressions: Dirty. Real Dirty.
One of the first things I noticed? Everyone looks kind of gross. And I mean that in the best way.
This game feels like medieval Europe — the clothes are stained, the towns are cramped, and the air practically smells like horse sweat and stale ale. It’s immersive in a very... unsanitized way.
The world is big but grounded. No glowing swords. No fast travel until you’ve literally walked the road and learned it. It’s the kind of realism that’s both frustrating and kind of addictive.
Who Am I Again?
You play as Henry, a pretty average guy. Not a chosen one. Just some dude who can’t even swing a sword properly at first. I loved that. No epic prologue, no ancient bloodline — just you, trying not to get killed in a tavern brawl.
Your progression feels personal. You suck at things — until you don’t. I couldn’t lockpick a single chest for my first 6 hours. Then one day, I just got it. That kind of slow, earned mastery is really satisfying in a world full of games that give you everything up front.
Combat: Oof.
Let’s not sugarcoat this — combat in Kingdom Come II is tough. And weird. And slow. But once it clicks (after like, 20 humiliating defeats), it’s actually kind of brilliant.
It’s not button-mashing. You have to think about angles, stamina, and timing. One wrong move and you're done. I’ve had duels where I felt like a fencing champion… followed by fights where I ran away screaming because some bandit pulled a mace out of nowhere.
Pro tip: don’t get cocky. That’s how you die in a ditch.
Getting Around (and Getting Lost)
There’s a fast travel system — eventually. But until then, it’s all you, your horse, and the open road. And the road doesn’t always make sense.
I got lost so many times. Like, full-on “Where even is this village?” lost. But the upside is you end up discovering little side quests and weird moments just by wandering around. I helped a guy find his lost cow. I stumbled upon a secret dice game. I accidentally stole a cabbage.
The world feels lived in. It’s not trying to impress you — it just exists, and you learn to navigate it by actually paying attention. Which feels... oddly refreshing.
Choices That Actually Matter (and Hurt)
This game has some serious “but I didn’t mean to do that!” energy. Dialogue matters. Who you offend matters. Your reputation in towns matters.
I once tried to help a guy in trouble and ended up arrested because I forgot to unequip my stolen boots. Another time, I chose the “diplomatic” dialogue option and got punched in the face.
Nothing here feels binary — the world doesn’t pause to let you decide. It reacts. Sometimes unfairly. Which makes it feel that much more real.
Medieval Vibes and Weird Quiet Moments
Some of my favorite moments in this game didn’t involve combat or quests. They were just me riding through fog at sunrise. Sitting on a bench while a church bell rang. Listening to two old men argue about soup.
It’s not just a game — it’s a place. And it’s not always trying to entertain you every second. Sometimes it’s just... there. And that’s enough.
Also, the music? Beautiful. Subtle, moody, and perfect for getting lost in the woods and questioning your life choices.
The Clunky Bits
Let’s be real. This game still has some jank. Inventory management is a mess. Bugs pop up. Sometimes people clip through walls like it’s no big deal.
Also, the save system (based on drinking Saviour Schnapps) is both hilarious and kind of infuriating. Like, I get the immersion, but please — I just want to save before I try to pickpocket this guy again.
Still, nothing game-breaking. Just… brace yourself for a little medieval chaos.
Final Thoughts: It Shouldn’t Work. But It Does.
Kingdom Come: Deliverance II is not smooth. It’s not flashy. It’s not even very forgiving. But it is one of the most engaging games I’ve played this year.
I came for swords and muddy realism. I stayed because I genuinely cared about Henry, his awkward journey, and the broken, beautiful world around him.
It’s the kind of game where you mess up constantly — and somehow, that’s the point.
Should You Try It?
If you want clean UI, clear quest markers, and instant gratification — skip this. But if you’re okay with fumbling through a slow, rough, but deeply rewarding experience… try it.
And if you find a good pair of boots early on? Don't steal them. Trust me.